What Is It:
Asset Creation is a term used in the CG industry for the creation of all bits and pieces, both big and small, used in Film and Games. Our Asset Creation program is designed to train working artists in the CG Industry for these roles:
Please Note: All required software is provided and licensed for you (Maya, ZBrush, Mari, Substance etc).
Lay down the groundwork and acquire core skills
Career oriented, specialized training begins
Learn upper level techniques with additional project supervision
Work with a professional mentor to create and polish your demo reel
How It Works:
Our Asset Creation Program is a full 4 terms. 16 months in total, each term is 14 weeks. Term 1 Foundations, anyone can apply (if they meet the system requirements etc). Upon completing Term 1 Foundations, you then move on to choose your career specialty listed above. You do not need to know your specialization prior to applying as you can discover your abilities as you work through our Foundations Term.
The Environments & Props for Film career path produces job-ready Hero Prop and Environment artists. Building on the skills learned in the Foundation term, students will begin their specialization in hero asset creation all the way from blocking out to polishing and sculpting their models, texture painting them in the highest fidelity and look developing them in terms of materials and renders, the focus on this would be throughout the Intermediate and Advanced semesters. Each one provides new challenges designed to enhance their knowledge-base in preparation for their one-on-one mentorship. The primary objective of the final term is to guide students through the production of a professional demo reel demonstrating the skills needed to land a position at a top studio.
This path is designed for students who wish to become Prop artists, Environment artists, Texture Painters, Look Development Artists, Modelers and Lighting Artists for Film.
In this Intermediate term, students focus primarily on the creation of hero props with an emphasis on fidelity and quality. Students will learn modeling in Maya with a special focus on topology, lighting and rendering in Vray, sculpting in ZBrush, texturing in Mari and the Substance suits as well as enjoy extra courses such as in Marvelous Designer. All of these new skills will then be applied to a final a final project of choice between creating a hero prop or an environment for film.
Term Project Example
In the Advanced term, students are very much focused on high-quality projects that are relevant to the industry. Outside of the supervised live classes, the courses now include a deep dive into environment creation as well as texture painting on a massive hero prop asset among extra courses on various subjects such as vehicle creation, compositing, rigging and more. Students will go over advanced techniques in modeling for visual effects, detailing, lighting, rendering and post processing. Supervisors will critique and advise students throughout their projects so that every detail is pushed to the highest standard and the term will end with an advanced final project focused on either the creation of an impressive environment or a hero prop.
Term Project Example
The Character Creation for Film career path produces job-ready character artists. Building on the skills learned in the Foundation term, students will learn the entire process in character art creation for film and gain the necessary knowledge to take on this chosen career path during the Intermediate and Advanced terms. Each semester provides new challenges and levels of feedback designed to push the potential of each student in preparation for their one-on-one mentorship. The primary objective of the final term is to guide students through the production of a professional demo reel demonstrating the skills needed to land a position at a top studio.
This path is designed for students who wish to become Character artists, Creature artists, Texture Painters, Look Development Artists and Modelers for Film.
In this Intermediate term, students will learn all about volumes, anatomy, likeness and the film production pipeline. Students will focus on modeling in Maya with a an emphasis on topology, lighting and rendering in Vray, sculpting in ZBrush, texturing in Mari with a touch on the Substance suits as well as enjoy extra courses such as Marvelous Designer, hair creation using XGen and basic compositing using Nuke. All of these new skills will then be applied to a final a final project for the term as they create their first character or creature.
Term Project Example
In the Advanced term, students are very much focused on high-quality projects that are relevant to the industry. Outside of the supervised live classes, the courses now include more sculpting, anatomy, body and facial types, pore detail, realistic texture painting as well as hard surface modeling, hero prop texture painting, rigging and more. Students will go over advanced techniques in modeling for visual effects, detailing, lighting and rendering. Supervisors will critique and advise students throughout their projects so that every detail is pushed to the highest standard and the term will end with an advanced final project focused on a more complex character fit for portfolio.
Term Project Example
The Environments for Games career path produces job-ready artists. Building on the skills learned in the Foundation term, students will begin their specialization in environment modeling for the video game industry. They will learn the full process of real-time environment creation during the Intermediate term, leading to their first demo reel quality piece by the end of the Advanced term. Each semester provides new challenges and levels of feedback designed to push the potential of each student in preparation for their one-on-one mentorship. The primary objective of the final term is to guide students through the production of a professional demo reel demonstrating the skills needed to land a position at a top studio.
This path is designed for students who wish to become Environment artists, Prop Artists, Texture Painters, Look Development Artists, Modelers, Lighting Artists and Material Artists for Games.
In this Intermediate term, students focus primarily on the creation of game ready environmental pieces and hero props with an emphasis on real time placement and look development within the Unreal game engine. Students will learn modular modeling in Maya with a special focus on poly efficient topology, hero prop creation, texturing in the Substance suits, learn a variety of tips and tricks made for game engines such as vertex painting, trim sheets and others as well as enjoy extra courses such as Marvelous Designer. All of these new skills will then be applied to a final a final project of choice between creating a small environment or a hero prop for games.
Term Project Example
In the Advanced term, students are very much focused on high-quality projects that are relevant to the industry. This term is slightly similar to a future mentorship term and is split into milestones. Each milestone covers a different stage in an environment creation pipeline and the courses are covering all the steps while the weekly supervised live sessions are made to overview progress and keeping students on track as they are creating an elaborate and complex environment fit for portfolio.
Term Project Example
The Characters & Creatures for Games career path produces job-ready artists. Building on the skills learned in the Foundation term, students will begin their specialization in character modeling for the video game industry. They will learn the full process of character creation during the Intermediate term, leading to their first demo reel quality piece by the end of the Advanced term. Each semester provides new challenges and levels of feedback designed to push the potential of each student in preparation for their one-on-one mentorship. The primary objective of the final term is to guide students through the production of a professional demo reel demonstrating the skills needed to land a position at a top studio.
This path is designed for students who wish to become Character artists, Creature artists, Texture Painters, Look Development Artists and Modelers for Games.
In this Intermediate term, students will learn all about volumes, anatomy, likeness and the game production pipeline. Students will focus on modeling in Maya with a an emphasis on topology, sculpting in ZBrush, texturing in Substance Painter, texture projection using Texturing.xyz maps, look development in Marmoset Toolbag as well as enjoy extra courses such as Hero Prop creation and Marvelous Designer. All of these new skills will then be applied to a final a final project for the term as they create their first character or creature.
Term Project Example
In the Advanced term, students are very much focused on high-quality projects that are relevant to the industry. Outside of the supervised live classes, the courses now include more sculpting, anatomy, body and facial types, pore detail, the Unreal game engine as well as extra courses such as rigging, scan data and others. Students will go over advanced techniques in modeling for games, detailing, lighting and rendering. Supervisors will critique and advise students throughout their projects so that every detail is pushed to the highest standard and the term will end with an advanced final project focused on a more complex character fit for portfolio.
Term Project Example
We started mentorships back in 2005 and have been perfecting them ever since. In this final semester, students have one-on-one sessions with their chosen mentor to guide them through the production of their demo reel. This is the ultimate objective of the entire course, and something we take quite seriously since the demo reel is your golden ticket to landing a job. You may choose to take this semester either online or by coming to Vancouver and doing it in person (for an additional fee).
When designing the curriculum, we started with the end goal in mind: a job at a film or video game studio. We know what makes a demo reel stand out because our students are consistently getting hired and studios tell us what they are looking for. With this in mind, the primary goal is preparation for the demo reel semester. We work backward and design projects in each term that prepare students for the subsequent terms.
Upon finishing the Foundation semester, students will be in a position to choose a specialized learning path and further hone their skills. Each path is developed and maintained by a director. All of our directors are esteemed working professionals in the industry and have been selected based on the strength of their teaching and mentoring abilities. Check out our directors and know you are in good hands.
Our Advisory Board consists of recruiters, supervisors and lead artists from the most progressive and respected studios in the world. We are constantly evolving our program to ensure it serves the future success of our students, and the Advisory Board helps to keep us ahead of the curve.